It's Not Just a Game: Video Games and Intellectual Property
When: May 28, 2014 11:30 AM - 2:00 PM
Video games are big business, and a popular game series can generate decades of profits. Our panel will examine all aspects of video games and intellectual property, and will feature both the big players and startups. Topics will include:
• Model of startups hoping to being acquired by industry leaders
• Investing in video game startups
• Monetization: "Buy" the game or "free" (ad supported)
• Who owns user-generated content
• Sales to minors
• Should Obscenity Doctrine include games?
• Liability for humans imitating (violent) games in real life, life imitating art
• First Amendment protection for games?
• Effect of patents on game innovation
• Any patent trolls knocking on game publishers' doors?
• How to assure ownership of content
• Ownership of the modules (games being often derivatives of other games and pieced together)
• Publisher ownership in developer software
• How to protect trademarks in a purely virtual world
• Preventing simulated human playing to "cheat" (the longer someone plays the more credits or prestige they earn)
11:30 AM - 12:30 PM Registration and Networking lunch
12:30 PM - 2:00 PM Program
Early, by Friday, May 23, 2014, 9 PM
LES Members: $45
After Friday, May 23, 2014, 9 PM
LES Members: $50
Register online at:
If you experience any problems with the online registration process, please contact James House at firstname.lastname@example.org
Online Registration Deadline: Monday, May 26, 12 PM
After May 26, 12 PM, contact James House at email@example.com
No refunds after Friday, May 23, 2014
Substitutions are permitted
This event qualifies for 1.5 hours of MCLE credit.